

A good compromise has to do with one of your other questions, the FrameRateTarget. Which route you want to go with is up to you. If you are getting more frames than can be displayed, you'll get tearing but no back pressure of the pipe, and therefore no input lag spike. With vsync off, the GPUs will never wait on the monitor. With vsync on, you will never see tearing, but you will get an increase in input lag as you surpass your display's refresh rate and back pressure the pipeline.

Of course there’s plenty more you can tune as well to get the most out of your hardware, but these are simple and proven tweaks with no downsides.With Gsync enabled, the vsync setting determines what protocol will be used when your framerate exceeds your monitors refresh rate.

Making these simple settings changes in both the Nvidia Control Panel and Windows will ensure your PC is generally optimized for the best gaming experience.

If you meet the requirements for Resizable-BAR, you should also enable that for a few more fps in the games which benefit from that setting.Set the computer to “High Performance” so Windows doesn’t throttle the CPU or other hardware. Select: Settings > System > Power & Sleep > Additional Power Settings.This will help to prevent stutters in some of your DirectX 12 games. In that same Graphics Settings section, manually set your games to “High Performance” (not Let Windows Decide: High Performance).Ensure Hardware-accelerated GPU scheduling is on. Select: Settings > System > Display > Graphics Settings.Now let’s run through a few more Windows settings to ensure your gaming PC is at its best. Image by PC Invasion Check these settings too There are even up to 500Hz monitors now to let you get away with using modern VSync tech for visual perfection. Even if you’re a competitive player, you should give VSync another try if your monitor is high refresh and it supports G-Sync, Free-Sync, or there’s mention of Adaptive-Sync support. The result is less visual stuttering on screen. This is also sometimes referred to Variable Refresh Rate (VRR) tech. This allows the output framerate to stay in sync with the monitor even if your fps drops below what the monitor can output. G-Sync is an improved version of VSync, and G-Sync is similar to the now standard Adaptive-Sync feature. Turning VSync on just syncs your game to the same refresh rate as the monitor, so it’s technically slower. VSync latency isn’t that bad though if you have a 120Hz monitor or higher. Just keep in mind you trade off some additional display latency with VSync on for that smooth image. If so, you can enable that to eliminate tearing. You should also see if your monitor is G-Sync/Free-Sync compatible.
